AI Insights · Timothy · July 2024
Top 5 Anime Games Performance on Unified Platform in Europe Q2 2024
Discover the trends in weekly downloads, revenue, and active users for the top 5 anime games in Europe during Q2 2024, based on Sensor Tower data.
In the second quarter of 2024, the top 5 anime games on a unified platform in Europe showcased intriguing trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
DRAGON BALL LEGENDS experienced notable fluctuations in weekly revenue, beginning with approximately $451K in early April and peaking at around $1.5M in late May. Weekly downloads for the game showed a gradual increase, starting at 29.6K in early April and reaching 49.5K by mid-June. Meanwhile, weekly active users saw a consistent rise from 634K to over 1M by mid-June.
Solo Leveling:Arise, launched in early May, began with an impressive weekly revenue of $1.3M, peaking at $1.5M the following week. However, revenue gradually declined to $469K by the end of June. The game saw a significant number of downloads initially, with 1.5M in the first week, but this figure dropped to 45.2K by the end of June. Despite the decline in downloads, weekly active users remained robust, starting at 1.4M and slightly increasing to 1.35M by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE showed varying weekly revenue figures, starting at $765K in early April and experiencing a high of $862K in late April, before stabilizing around $242K by the end of June. Weekly downloads fluctuated modestly from 25.4K to 20.7K throughout the quarter. Weekly active users remained relatively stable, hovering around 400K.
The Seven Deadly Sins demonstrated a mixed performance with weekly revenue starting at $304K in early April and reaching a peak of $630K in late May before settling at $173K by the end of June. Downloads were modest, ranging from 10.6K in early April to 4.8K by the end of June. Weekly active users showed a slight decline from 134K to 113K throughout the quarter.
ONE PIECE TREASURE CRUISE had a more stable performance in terms of weekly revenue, starting at $61K in early April, peaking at $526K in mid-May, and ending at $97K by late June. Weekly downloads showed a gradual decrease from 11.6K in early April to 7.3K by the end of June. Active users remained relatively stable, starting at 99.3K and ending at 89.4K.
For more detailed insights and data, visit Sensor Tower.